Patterns
The 10 tactical patterns detected by ChessGrammar.
ChessGrammar detects 10 tactical patterns, each confirmed by calculating actual material gain through best play.
Fork
A piece attacks two or more enemy pieces simultaneously. The opponent can only save one, resulting in material gain.
- Key square: The square where the forking piece lands
- Targets: The attacked pieces (2+)
Pin
A piece is immobilized because moving it would expose a more valuable piece behind it to attack.
- Key square: The pinning piece's position
- Targets: The pinned piece and the piece behind it
Skewer
A high-value piece is attacked, and when it moves away, a piece behind it is captured.
- Key square: The attacking piece's position
- Targets: The front piece (forced to move) and the piece behind
Discovered Attack
A piece moves, revealing an attack from another piece behind it.
- Key square: The piece that moves (blocker)
- Targets: The piece attacked by the revealed attacker
Double Check
Two pieces give check simultaneously. The king must move (cannot block or capture).
- Key square: Both checking pieces
- Targets: The enemy king
Back Rank Mate
Checkmate delivered on the back rank (1st or 8th), where the king is trapped by its own pawns.
Smothered Mate
Checkmate by a knight where the king is surrounded by its own pieces and cannot escape.
Deflection
A piece is forced away from a critical defensive duty, allowing a tactical blow.
Interference
A piece is placed on a critical square to block a defensive line or communication between enemy pieces.
Trapped Piece
A piece has no safe squares to move to and will be captured.